Monday, May 28, 2012

Intel Corporation Animated Video - a sequel.

Just a little update... A few months back, I created a characters and artwork for an animated video and commercial for Intel Corporation. Its purpose was to introduce a new range of touch screen retail technology to their clients, such as clothing and shoe stores, restaurants and movie theaters, hospitals and bus/train transit stations. --A shorter version was made into a commercial.

Recently I was asked to work on a sequel to introduce more technology. This one entailed the depiction of a sporting goods store and its owner, (which Intel requested I model upon Dick's Sporting Goods & Galyans)...it also required creating a new main character to go along with Bob and Michael Caine. (The English guy talking with Bob in the back seat.)

We just wrapped up this past week, after 4-5 weeks of work between myself, a storyboardwriter and animator team with an ad agency in New York. My initial illustrations were shown to a group of Intel executives in a series of meetings, with a number of additions and revisions made. Here is a small sampling of scenes and illustrations, (and a rough cut of the animation to follow):





This is a retail touch screen station that will be used in sporting goods stores.
 The thing is, it does not exist yet. Therefore, I was asked to play
 industrial designer to some extent, designing an aluminum checkout station that will
 house the various Intel-powered touch screen technologies being introduced.

Characters placed into the scene and animated to
 demonstrate the touch screen technology.

Here's a 'rough cut' of the new video. (In my opinion, the little girl kicking a soccer girl and golfer will be adjusted by the animator to include more "in between" illustration frames.)




I just received word from Intel and the ad agency involved that a third animated video will be produced sometime this summer...

Recent work: Drawing Board wrap-up

It was a very hectic month, as evidenced by my lack of posting here. Here's a quick sampling of some of the recent work gracing my board: (Click images to enlarge).





Two of a series of cartoons commissioned by a
Seattle ad agency, for Vertafore Corporation.




Three of a series of seven cartoons created for the British Columbia
Excluded Employees Association. (An agency who represents
 all employees in B.C. for benefits, retirement, and training.) I also
 worked with them on a character to help people navigate their website,
 (a helpful hero of sorts, called "Public Service Girl") Fun stuff.

















A step-by-step process for a cartoon created for regular client, CGNet, a pioneer in cloud computing. 
I worked with the CEO on this, which was his vision; a busy Rube-Goldberg-like cartoon, 
showing how  services offered by his firm might otherwise be handled -- in an-old school manner.                 
1) A first draft with a rocket depicting cloud computing. 2) We decided a hot air balloon better fit the antiquated objects around it, (steam engine, carrier pidgeons, toy train). 3) The character who "built" the set-up was proud of himself and standing in a spotlight...also, the coloring was meant to look old. 4) We removed the spotlight, gave him some tools and then brightened the color scheme.





A cartoon on the Fed's spending policies, for Merk Funds (link)


A political cartoon I was enlisted to create, to accompany a column by
Paul Frieberger, published in the San Francisco Examiner.

A caricature commissioned for an awards cermony honoring Maurice Fiorio,
head of the Fiorio Hair Salons and School. (Being a guy with simple tastes
 in hair care, I wasn't sure who he was until I Googled him for reference photos).

A sample illustration from a children's book illustration project.
One of twenty illustrations created for a dog-training book.

It's shaping up to be a busy summer...Several large projects are in line, including two children's book illustration jobs, along with a humor book about dating which will entail around 35 cartoons, and a third animated video for Intel Corporation.

We'll try to have some fun here in between, with a caption contest or two, as well as some new features...